
TDIL: The Magic of Callable.bind in GDScript
TDIL: The Magic of Callable.bind in GDScript Today I learned (TDIL) about a super helpful feature in GDScript: Callable.bind. If you’re working with signals in Godot and find yourself needing to pass additional data to a single handler, Callable.bind is your new best friend.
The Problem In many UI setups, you might have multiple buttons that trigger the same function. However, these buttons often represent different actions or carry unique context.