*Trying not to write terrible software

What Actually Survives a Memory Scanner

What Actually Survives a Memory Scanner Scott Davis ยท October 2026 A follow-up to Securing Game Data in the Agentic Age. Building it, then attacking it In the last post I argued that client-side protection only slows attackers down, and that “AI is making the slowdown barely matter.” I ended with a sketch of a small masked type that re-keys on every write and moves its storage around. I built it. I also built a memory scanner and pointed it at my own game.
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